This is the VIP World


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History

The “VIP World” was the (first) final world of the Illuna project.
It always stands and stood for an open but secure world without any disturbing areas or protection restrictions.

We tried several strategies to make it as secure as possible.
The latest was to enforce players to introduce themselfes in our communityforum,
but since the Arrival of the TechEth Server, we changed that as follows:

How To Join

The minimum requierment is that you are already playing for at least two weeks at our TechEth server,
and built something aesthetic. No worry, it is possible to migrate your building later.
To increase your chances, say hello to the community in this forum - introduce yourself.
As this world aims to be a secure and fun place, you have to carefully read our rules for it for sure. :wink:
You may get some questions about our most important rules for this world to prove your reading.

Limitations For Guests

Without requesting to join and/or matching our joinrules already,
you can still visit this world and explore the amazing buildings handcrafted by players.
But, you won’t be able to interact with anything like doors.
Further you won’t be able to wear armor or fight monsters, nor you will be able to use the /spawn command.

Mods & Mapgen

Illuna Servers are way more modded than usual Minetest servers, beside a higher Memory usage (we recommend 3GB of RAM), it gives you tons of options about how to build in this world.
To note is that it’s less technic and more medieval as the TechEth server is.
The mapgen however is splitted, we began with the previously common generator v6 and switched to v7 later.

mapgen areas

Texturepack

As you may noticed on the (slightly outdated) screenshot above,
we have an own texturepack active on the VIP world.
It is mainly developed by us and contains few collected textures
(yet, as we are going to replace them with own ones).
Maincontributor is @coeseta.

If you wanna play somewhere else with this texturepack, get it here.
We have a low resolution (32px) version as well here.