Hi! I’m brand new to MT and new to this server and community. Perhaps it’s not really “Support” proper—but I have soooo many questions. Diving in, I’ll try to keep it to one paragraph per topic
boring, dont read: First up, my MT client closes in-game chat when I type lowercase letter l, and if I switch to the other English keymapping I use, the letter s moves the cursor to the beginning of the line! I’ve endelessly messed with in-game and os-level remapping to no avail. I mention this as…
I read in the in-game wiki that your chat systems are partially relayed? If it is an equal option, I will only ever chat on Matrix since it sidesteps the keyboard problems. If I’m only on Matrix, am I missing some chat?
How long has Illuna TechEth been on this world? Are there any plans for recurring or one-off world dumps? From reading around, I see this is sometimes needed for MT servers that add and remove mods, since the mod-specific node data cruft remaining can have corrupting effects? I also read a bit about transferring key buildings to new mapfiles. Just asking as insofar as minetest is “work” I just lost a bunch of exceptionally tedious, technical “work” on another server.
I read the eight buttons of info when I signed in for the first time. I now see these Illuna Wiki nodes all over, but they all seem to just have the same info. Is this just to really encourage people who don’t want to read it, or is there location-specific info in those boxes that I’m missing?
I maybe don’t understand this server’s ‘beginner area’ or ‘starter village’ concept. Near spawn for example, I see a sign “Maybe this is the area you want to live in!”, but that sends me to an airborne island(?) with some shops, some teleporters to dangerous areas, and no place to call home. The other ‘starter’ areas seem to teleport to “compass rose” platforms—is the intention that noobs can just set up their home near that destination, for safety and ease of access?
I understand there’s a creative zone? Back in the day, I always preferred MC servers where I knew everything was 1. built from hand-mined materials then 2. placed by hand. I hope I don’t offend anyone, but I’m personally not impressed by imported geometry, or giant structures created by gui buttons and lua scripts, or even hand-crafted buildings made of materials gathered in creative mode or by node-creation machines. Given all those notions, what should I be impressed by in this world? What was actually a %#@*-ton of work?
I’m afk all day every day. In MC, you’re fairly safe in bright areas. With the mobs from your mod set, am I fairly safe in town centers and bright areas, or should I really be doing an
Exit to Menu every time I have to jump up from my computer?
Uh, in wandering around… er… “
Mt. Candy” nodes? I was on server
Tunnelers' Abyss for ten minutes and my eyes started bleeding from their awful forced texture pack, buildings, and decor choices (Sorry!). Okay, I’m joking, but I do have to admit that seeing glowing candy trees here was startling and seemed out of place given the style and ambiance otherwise. I guess I misinterpreted the mood So is the mod that’s from here to stay? just for fun? Useful nodes?
I occasionally see these tiny bouncy mobs, shaped sort of like the larger ‘egg’ (vases?), but with odd white and rainbow colors. What are they? Link to more info or mod name?
Once in my wanderings, I saw a small, bright aqua sphere just above some grass next to a river. I couldn’t find any way to interact with or affect it. Neither its coordinates nor surroundings seemed significant. What are they? Link to more info/mod name?
How are utterly impenetrable, utterly invisible walls done? For example, I cannot reach the teleport pads on the top floor of the TC. Not even transparent scrith nodes are that invisible.
I saw a forum post with a mod conveying righteous anger about theft and vandalism attempts, and saying it’s then corrected. I applaud such efforts, and I’m firmly respectful of other’s property and work. That said, I have probably generated lots of logged attempts to break protected blocks and open locked chests. Some are not paying attention to
areas messages in the corner. Some are trying to get a feel for what an expert’s running inventory might look like. Most are rushing back to my fresh bones but naturally falling into water surrounded by quicksand and protected structures/villages, and desperately trying to get out before I starve (true story!). Any mods noting all my mistakes; please chalk it up to curiosity and lack of observation, not malice or griefing—thanks!
I found an area with: a sign suggesting travelnet box placement along a road, public grinder/furnace/workshop/etc, community farming, tech demos… and now I totally cannot find my way back there. Near TC?
I’ve figured out a bunch myself, and I think others could benefit from couple of the answers I’m sure to receive here. I see any Community member can contribute to the wiki. No offense meant, but it seems much smaller than it could be. Anything I should know about contributing? Match current style, try to write great articles, and I’ll be fine?
Chapter II: More
I’m new to minetest. Once I can use
areas, is there any difference in the “safety” of
locked chests vs
protected chests vs chests in enclosed buildings inside an
areas …area? If I build in a claimed
area, should I leave up my protection blocks, or is it secure?
areas offer up to a 64×128×64 [rectangular prism] box. Is the 128 vertical only, or can I do say… 64 tall, 64 front to back, and 128 across?
I read this server does not condone lazy cobble cube buildings. That noted, could I build, say… a massive stone monolith? Put another way, is the spirit of the rule about “no ugliness”, or “no laziness”?
As I said, I like handmade constructions. What’s with the WorldEdit GUI button in inventory? Link to rundown video or page with more info? Anything I should know about its implementation or settings on this server?
In the spirit of replanting, not stealing, being nice; in public areas with HV/MV machines, are we using up some consumable we should replace?
I read a sign somewhere that suggested placing a travelnet box along some road, and perhaps enclosing it in a protected building. Does that actually prevent others from using it? Does it give the destination area “security by obscurity”? Is the lettered area of the TC sort of for areas we conversely want to show off?
The only other MT server I’ve been on had the
areas mod, but I’d routinely have people get inside sealed buildings in my areas. Other than mods needing to mod, can random players transport to arbitrary coordinates by any mechanism? Can they pass through walls inside
areas by any method?
I routinely get minetest rendering the nearest ~9 chunks, and sometimes a whole mess of 'em waaaay far away. The distant ones are usually, but not always, where I’ve already been recently. My draw distance is obviously far enough to show the distant chunks. But if I stand still, whereas I’d expect it to fill its free time with loading and rendering more, it usually just thinks it’s done and doesn’t show anything new unless I walk in that direction at which point it appears instantly and stays visible. I guess I’d expect more idle-time loading of incrementally further-away chunks. Any advice?
Thanks very much for any answers, help, or advice! —afk
You made it! Reading quest complete!
If you can speak to any of the above, maybe answer by question number? Let me explain—no, there is too much. Let me sum up:
- Chats all linked? Matrix fine?
- World precious, or file dumped regularly?
- “Maybe this is the area you want to live in” ?
Creativezones? What’s truly handmade here?
- With your mob set, bright areas fairly safe?
- “Mt. Candy”—really?
- Small bouncy creature?
- Small sphere?
- Utterly-invisible hitbox-colliding nodes?
- I’m staunchly anti-griefing and anti-theft. Pretty please don’t misinterpret any “afk tried to dig protected X!”
- Where’s the travelnet road, tech demo, public farm, public workshop area?
- Website wiki contribution?
Minetest in general:
- Protection or areas?
- Protection’s 64×128×64. Can any axis be the 128?
- No stone cube houses. Other huge atypical structures OK?
- WorldEdit GUI?
- HV/MV nodes using up someone’s consumables?
- Enclosed travelNet box?
- Entering closed buildings in an ‘area’?
- Force load more chunks?